Global Video Gaming Terminals (VGT) Market Size, Share and Industry Analysis by Regions, Countries, Types, and Applications, Forecast to 2028

SKU ID : Maia- 23864529

Publishing Date : 30-May-2023

No. of pages : 104

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  • The global Video Gaming Terminals (VGT) market size was valued at USD 4845.89 Million in 2022 and will reach USD 7399.71 Million in 2028, with a CAGR of 7.31% during 2022-2028.

    A Video Gaming Terminals (VGT), also sometimes known as a video slots, or the video lottery, is a type of electronic gambling machine. They are typically operated by a regions lottery, and situated at licensed establishments such as bars and restaurants. Video gaming terminals offer a range of familiar games upon which players can place wagers, including keno, lotto, blackjack, roulette, bingo and various forms of card games.

    As part of their Covid-19 restrictions, countries such as the United States, Germany, France, the United Kingdom, and Italy are facing government-imposed blockades. With the closure of casinos, land-based betting shops and gaming halls, the main focus today is on online casinos and betting sites, where players can access numerous casino games from anywhere.

    The video gaming terminals industry chooses to innovate and adapt instead of disappearing like other industries affected by technological advancements brought about by the Internet. The growth of land games is also attributed to technology. Retail is still the industry's largest source of income, and will maintain this status for a long time.

    Video gaming terminals is one of the directions that operators can explore. By installing high-tech video gaming terminals, operators can reduce personnel and office area expenses. With the help of a fully automatic system, since video gaming terminals do not require a lot of space, the number of employees and office costs can be greatly reduced. On the other hand, not only video gaming terminals can be installed in casinos or betting shops, but also video gaming terminals can be installed in active and prosperous areas. Video gaming terminals also reduce the risk of person-to-person contact between players. Each of them can concentrate their game activities in their own terminal separated by a panel, and can clean them easily and quickly after each player completes the game.

    Environmental Factors
    Different markets have different regulations or environmental standards, which may affect the profitability of the organization in these markets. Even within a country, states may have different environmental laws and liability laws. For example, in the United States, some continents banned the market operation of video gaming terminals. Before entering new markets or launching new businesses in existing markets, companies should carefully evaluate the environmental standards required to operate in these markets.

    Technological Factors
    Technology is rapidly disrupting various industries. The transportation industry is a good example of this. In the past 5 years, the speed of change in the industry has been very rapid, and it has not even provided mature participants with opportunities to respond to changes. Video gaming terminals related companies should not only conduct technical analysis of the industry, but also analyze the speed at which technology disrupts the industry. Slow speed will give more time, while rapid technological destruction may give companies little time to respond and achieve profitability.

    Region Overview:
    From 2022-2027, United States is estimated to witness robust growth prospects.

    Company Overview:
    Scientific Games is one of the major players operating in the Video Gaming Terminals (VGT) market, holding a share of 13.72% in 2022.

    Scientific Games
    Scientific Games Corporation provides gambling products and services. The Company offers technology platforms, robust systems, engaging game content, and related marketing solutions. Scientific Games serves customers worldwide.

    Novomatic
    Novomatic AG operates as a gaming technology company. The Company offers cabinets, gaming platforms, jackpots, accessories, and other related products. Novomatic serves customers worldwide.

    Segmentation Overview:
    As for product types, the Video Gaming Machines segment held the largest market share in 2021.

    Application Overview:
    By application, the New/ expansion segment occupied the biggest share from 2017 to 2022.

    The Video Gaming Terminals (VGT) market report covers sufficient and comprehensive data on market introduction, segmentations, status and trends, opportunities and challenges, industry chain, competitive analysis, company profiles, and trade statistics, etc. It provides in-depth and all-scale analysis of each segment of types, applications, players, 5 major regions and sub-division of major countries, and sometimes end user, channel, technology, as well as other information individually tailored before order confirmation.

    Meticulous research and analysis were conducted during the preparation process of the report. The qualitative and quantitative data were gained and verified through primary and secondary sources, which include but not limited to Magazines, Press Releases, Paid Databases, Maia Data Center, National Customs, Annual Reports, Public Databases, Expert interviews, etc. Besides, primary sources include extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs, and marketing executives, downstream distributors, as well as end-clients.

    In this report, the historical period starts from 2018 to 2022, and the forecast period ranges from 2023 to 2028. The facts and data are demonstrated by tables, graphs, pie charts, and other pictorial representations, which enhances the effective visual representation and decision-making capabilities for business strategy.

    Key Companies in the global Video Gaming Terminals (VGT) market covered in Chapter 4:
    Aristocrat
    IGT
    Scientific Games
    Playtech
    American Gaming Systems
    Apollo Games
    Novomatic
    Aruze Gaming
    Sisal Group
    SYNOT GROUP

    In Chapter 12 and Chapter 14.1, on the basis of types, the Video Gaming Terminals (VGT) market from 2018 to 2028 is primarily split into:
    Video Gaming Machines
    Video Poker Machines
    Mechanical Reel Gaming Machines

    In Chapter 13 and Chapter 14.2, on the basis of the Downstream Industry, the Video Gaming Terminals (VGT) market from 2018 to 2028 covers:
    New/ expansion
    Replacement

    Geographically, the detailed analysis of consumption, revenue, market share and growth rate, history and forecast (2018-2028) of the following regions are covered in Chapters 6, 7, 8, 9, 10, 11, 15:
    North America (United States, Canada, Mexico)
    Europe (Germany, United Kingdom, France, Italy, Spain)
    Asia Pacific (China, Japan, South Korea, India, Southeast Asia)
    South America (Brazil, Argentina)
    Middle East & Africa (Saudi Arabia, UAE, South Africa)

    Outline:
    Chapter 1 begins with the Video Gaming Terminals (VGT) market scope and definition, product segment introduction, global overall market size, as well as market dynamics scenarios such as opportunities, challenges, and industry development trends under inflation. It offers a high-level view of the current state of the Video Gaming Terminals (VGT) market and its likely evolution in the short to mid-term and long term.

    Chapter 2 provides Video Gaming Terminals (VGT) industry chain analysis, covering raw materials analysis, cost structure, price estimate, and forecast, along with price-impacting factors, downstream channels, and major customers. It aims to help readers to grab insights into product upstream, midstream, and downstream fields.

    Chapter 3 depicts Video Gaming Terminals (VGT) industry competitive analysis regarding market concentration rate, saturation rate, feasibility analysis from new entrants, as well as substitute's status and trends. It indicates the developing space and prospects of the current industry.

    Chapter 4 analyzes extensive company profiles, comprising company basic info, product or service profiles, and sales, price, value, gross, and gross margin 2018-2023. It incorporates the Video Gaming Terminals (VGT) market ranking, benchmarks, and company business portfolio.

    Chapter 5 presents trade statistics of import and export volume from 2018-2023, demonstrating domestic and international market comparisons in specific countries.

    Chapters 6-10 highlight Video Gaming Terminals (VGT) market status at the regional and country levels, including 5 major regions of North America, Europe, Asia Pacific, the Middle East and Africa, and Latin America. The region and country list in the sample is only for reference, and it can be adjusted as required.

    Chapter 11 involves geographical market figures of sales, value, market share, and growth rate. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of each specific region.

    Chapters 12-13 evaluate the Video Gaming Terminals (VGT) market based on different types and applications. It focuses on sales and value of 2018-2023 from both vertical and horizontal perspectives.

    Chapters 14-15 elaborate on the Video Gaming Terminals (VGT) market forecast data from 2023-2028, segmented by types and applications, regions, and major countries, helping readers to know future aspects and growth trends.

    Chapter 16 ends with an elaboration of data sources and research methodology. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

    Years considered for this report:


    Historical Years:

    2018-2022

    Base Year:

    2022

    Estimated Year:

    2023

    Forecast Period:

    2023-2028

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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