Global Visual Effects (VFX) Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028

SKU ID : Maia- 24419697

Publishing Date : 26-Jul-2023

No. of pages : 118

PRICE
3370
5055
6740

  • According to the latest research, the global Visual Effects (VFX) market size was valued at USD 10142.04 million in 2022 and is expected to expand at a CAGR of 10.47% during the forecast period, reaching USD 18436.36 million by 2028.

    Visual effects refer to the process of creating, manipulating, or enhancing images by manipulating scenes outside of the live-action environment through various means when producing a video. Visual effects often involve the integration between actual footage and processed images to create a realistic-looking environment for context. Visual effects typically use computer-generated imagery (CGI) and specific VFX software to achieve this.

    Regional conflicts are formed as interrelated wars between neighboring countries that complement each other and are therefore usually protracted. They are characterized by complex political, economic, social and military cross-border linkages. Across the region, conflict restricts trade, increases social distress, weakens governance, increases tensions and limits people-to-people connections.

    The social instability caused by regional conflicts has greatly restricted the development of the entertainment industry, especially the film and television industry. One of the most influential events in the world in the current regional conflict: The Russian-Ukrainian war. The Russian-Ukrainian war has entered its third phase, with ground forces appearing to be more balanced than ever, lacking a real military breakthrough. Both sides appear reluctant to negotiate a ceasefire, and Russia's move to organize a referendum to formally annex the occupied territories could further dampen hopes for a ceasefire. The effects of war have gone far beyond the strict geographic boundaries of the conflict. Due to the impact of the war, the state's financial expenditures for the film and television industry will decrease, and more military expenditures will be added. The VFX industry requires high costs. The budget reduction of the film and television industry caused by regional conflicts is expected to be detrimental to the VFX industry. influences.

    Development of the TV Industry
    Visual Effects (VFX) can enhance TV scenes, help build things that don't exist, etc. such as digital visuals in fights in TV shows. Visual Effects (VFX) can build some of the actor's movements in TV series, especially the difficult movements in fights; this is the process of capturing the physical movements of the actors through motion and then re-creating them on the digital character models. Therefore, the development of the TV industry is more conducive to the development of the Visual Effects (VFX) industry.
    Currently, the TV industry is constantly developing in the global market. For example, U.S. production levels continue to grow, driven more by the streaming boom. Variety reports that nearly 2,000 original series aired in the U.S. by the end of 2021. In addition, many studios in the global market are increasing their TV budgets to produce high-quality content. This is undoubtedly more conducive to the development of the Visual Effects (VFX) industry.

    The development of the film industry
    Visual Effects (VFX) helps create special effects in movies such as fire, explosions, creature creation, and object destruction, helping audiences better understand the story. Additionally, Visual Effects (VFX) enables filmmakers to more efficiently achieve the nearly impossible parts of a shoot. Visual Effects (VFX) on film is the process of creating images that don't actually exist by using CGI, compositing, and motion capture. These include 3D modeling, green screen shooting and performance capture.
    At present, the global film market is showing good development. Africas film industry, for example, is booming; according to a UNESCO study due in the fall of 2021, there are 2,500 films in Nigerian production alone. Therefore, within the development of the film industry, it is more conducive to the development of the Visual Effects (VFX) industry.

    The growing demand for high-quality content is driving the Visual Effects (VFX) industry
    The growing global demand for high-quality content is an important factor driving the VFX market. Visual Effects (VFX) can be used to alter, create, and enhance live-action media to include effects that might not have been captured in live-action. Therefore, Visual Effects (VFX) have been widely used in TV shows, movies, advertisements and games.
    Surging use of digital video streams such as Netflix, Amazon Prime Video and Hulu in global markets; The global demand for premium visual entertainment continues to soar. Because of this, the high-quality content and VFX market have become very important in the overall market. In addition, the use of smart devices such as HDTVs, smartphones, laptops and tablets has contributed to the growth of digital video streaming services.

    Region Overview:
    In 2021, the share of the Visual Effects (VFX) market in United States stood at 31.60%.

    Company Overview:
    DNEG Matte is one of the major players operating in the Visual Effects (VFX) market, holding a share of 3.17% in 2022.

    DNEG, one of the world's leading visual effects, animation and stereo conversion companies for feature film and television, with studios in London, Vancouver, Mumbai, Los Angeles, Chennai, Montreal, Chandigarh, Bangalore and Toronto. DNEG has over 20 years of industry experience and has been honored with the Academy Award for 'Best VFX' five times.

    Weta FX (formerly known as Weta Digital) is a digital visual effects company based in Wellington, New Zealand. Weta FX is the standard-bearer for creativity and innovation in visual effects and animation, attracting talent, partners, and clients that seek to push what is possible in pursuit of their artistic vision.

    Industrial Light and Magic serves the film, television, streaming, commercial production and attraction industries. Industrial Light and Magic has created visual effects for over 350 feature films. With so many technical and creative innovations, Industrial Light and Magic has been a constant force in the advancement of visual effects.

    Fuse Group Acquires El Ranchito VFX Firm Known for Work on The Mandalorian, Game of Thrones
    JUNE 7, 2022
    Fuse Group has added another pillar of its strategy to assemble a diversified collection of visual effects firms with the acquisition of Madrid-based El Ranchito, known for its work on such fantasy blockbusters as The Mandalorian, Game of Thrones and Stranger Things.
    El Ranchito is the latest acquisition for the parent company of FuseFX, FOLKS and Rising Sun Pictures. Fuse Group, backed by EagleTree Capital, aims to be a large-scale, full-service provider of vfx services with reach and expertise in major media markets in Asia, Latin America, Europe and other markets beyond the U.S.
    David Altenau, FuseFX founder and chairman, and Fuse Group CEO Sbastien Bergeron have been building up the company with private equity backing from EagleTree, since 2018. El Ranchito brings to Fuses portfolio specific expertise in a high-end fantasy effect and reaches in an important European market.

    Segmentation Overview:
    Among different product types, Simulation FX segment is anticipated to contribute the largest market share in 2027.

    Simulation FX refers to a visual technique used in simulating a story or imaginary event in a virtual world. Simulation FX is commonly used in the entertainment industry for TV series, movies, video games, and more.

    Animation is a video technology that shoots continuous pictures and causes the naked eye to produce a visual afterimage illusion that the pictures are moving. Usually animation is produced by a lot of intensive and tedious labor, even now with the great progress and development of computer animation technology.

    Modeling refers to the process of creating 2D pictures into 3D characters, objects or even environments using some 3D rendering modeling software.

    Matte painting is the use of digital or traditional painting to create an imaginary or realistic scene for filmmaking. It allows access to places that cameras cannot, and offers the possibility of constructing fictional universes.

    Composition is the process of combining two or more images into the appearance of a single image, often giving the illusion that these elements are all from the same scene.

    Application Overview:
    By application, the Film segment occupied the biggest share from 2017 to 2022.

    Television refers to an electronic transmission device that receives moving images and sound from a source receiver. Television has had a considerable impact on society by expanding sensory sight and hearing beyond the limitations of physical distance. Visual effects can make things that can't happen in real life into reality, and more and more people like to watch TV with visual effects. Visual effects are widely used in the television and film industry.

    A film is a work of visual art that conveys an idea, story, perception, feeling, beauty, or atmosphere using a series of moving images projected onto a screen in rapid succession with light. Film is a very effective medium for conveying drama, especially in evoking emotion. The production of some big movies is inseparable from the visual effects.

    A video game is a game that exists and is controlled by software and is run by a video game console or computer. Video games often provide audio feedback through speakers or headphones, and sometimes use other types of feedback, including haptic technology. Video games are mostly made with visual effects.

    This report elaborates on the market size, market characteristics, and market growth of the Visual Effects (VFX) industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Visual Effects (VFX). The report also introduces players in the industry from the perspective of the value chain and looks into the leading companies.

    Key Points this Global Visual Effects (VFX) Market Report Include:
    Market Size Estimates: Visual Effects (VFX) market size estimation in terms of revenue and sales from 2018-2028
    Market Dynamic and Trends: Visual Effects (VFX) market drivers, restraints, opportunities, and challenges
    Macro-economy and Regional Conflict: Influence of global inflation and Russia & Ukraine War on the Visual Effects (VFX) market
    Segment Market Analysis: Visual Effects (VFX) market revenue and sales by type and by application from 2018-2028
    Regional Market Analysis: Visual Effects (VFX) market situations and prospects in major and top regions and countries
    Visual Effects (VFX) Market

    Competitive Landscape

    and Major Players: Analysis of 10-15 leading market players, sales, price, revenue, gross, gross margin, product/service profile and recent development/updates, etc.
    Visual Effects (VFX) Industry Chain: Visual Effects (VFX) market raw materials & suppliers, manufacturing process, distributors by region, downstream customers
    Visual Effects (VFX) Industry News, Policies by regions
    Visual Effects (VFX) Industry Porters Five Forces Analysis

    Key players in the global Visual Effects (VFX) market are covered in Chapter 2:
    Industrial Light and Magic
    Tippett Studio
    The Mill
    Rodeo FX
    Framestore
    DNEG Matte
    Digital Domain
    Animal Logic
    BUF
    Scanline VFX
    Sony Pictures Imageworks
    Pixomondo
    Cinesite
    Weta FX (Weta Digital)
    Moving Picture Company (MPC)

    In Chapter 6 and Chapter 9, on the basis of types, the Visual Effects (VFX) market from 2018 to 2028 is primarily split into:
    Simulation FX
    Animation
    Modelling
    Matte Painting
    Compositing

    In Chapter 7 and Chapter 10, on the basis of applications, the Visual Effects (VFX) market from 2018 to 2028 covers:
    Television
    Film
    Video Game
    Others

    Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions from 2018 to 2028 are covered in Chapter 8 and Chapter 11:
    United States
    Europe
    China
    Japan
    India
    Southeast Asia
    Latin America
    Middle East and Africa
    Others

    In summary, this report relies on sources from both primary and secondary, combines comprehensive quantitative analysis with detailed qualitative analysis, and pictures the market from a macro overview to micro granular segment aspects. Whatever your role in this industry value chain is, you should benefit from this report with no doubt.

    Chapter Outline
    This report consists of 12 chapters. Below is a brief guideline to help you quickly grasp the main contents of each chapter:

    Chapter 1 first introduces the product overview, market scope, product classification, application, and regional division, and then summarizes the global Visual Effects (VFX) market size in terms of revenue, sales volume, and average price.

    Chapter 2 analyzes the main companies in the Visual Effects (VFX) industry, including their main businesses, products/services, sales, prices, revenue, gross profit margin, and the latest developments/updates.

    Chapter 3 is an analysis of the competitive environment of Visual Effects (VFX) market participants. This mainly includes the revenue, sales, market share, and average price of the top players, along with the market concentration ratio in 2022 and the players' M&A and expansion in recent years.

    Chapter 4 is an analysis of the Visual Effects (VFX) industrial chain, including raw material analysis, manufacturing cost structure, distributors, and major downstream buyers.

    Chapter 5 focuses on Visual Effects (VFX) market dynamics and marketing strategy analysis, which include opportunities, challenges, industry development trends under inflation, industry news and policies analyzed by region, Porter's Five Forces analysis, as well as direct and indirect marketing, and the development trends of marketing channels.

    Chapters 6-8 have segmented the Visual Effects (VFX) market by type, application, and region, with a focus on sales and value from 2018 to 2023 from both vertical and horizontal perspectives.

    Chapters 9-11 provide detailed Visual Effects (VFX) market forecast data for 2023-2028, broken down by type and application, region, and major countries to help understand future growth trends.

    Chapter 12 concludes with an explanation of the data sources and research methods. Verify and analyze through preliminary research to obtain final quantitative and qualitative data.

    Years considered for this report:


    Historical Years:

    2018-2022

    Base Year:

    2022

    Estimated Year:

    2023

    Forecast Period:

    2023-2028

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
    market Reports market Reports