Global Commercial Entertainment Robots Market Insights and Forecast to 2028

SKU ID : QYR- 20151479

Publishing Date : 02-Feb-2022

No. of pages : 107

PRICE
4900
7350
9800

  • Entertainment robots are developed for utilitarian purpose in domestic settings to entertain humans, especially children, elderly, guests, or clients. These robots are equipped with microphones, and can recognize voices and cameras to avoid obstacles and identify faces. They can converse, move, sing, dance, and interact with people.
    Market Analysis and Insights: Global Commercial Entertainment Robots Market
    Due to the COVID-19 pandemic, the global Commercial Entertainment Robots market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the review period. Fully considering the economic change by this health crisis, Singer Robot accounting for % of the Commercial Entertainment Robots global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While Gaming & Entertainment segment is altered to an % CAGR throughout this forecast period.
    Due to the rapid growth of the retail sector, EMEA will be the largest market for entertainment robots during the forecast period.
    In terms of production side, this report researches the Commercial Entertainment Robots capacity, production, growth rate, market share by manufacturers and by region (region level and country level), from 2017 to 2022, and forecast to 2028.
    In terms of sales side, this report focuses on the sales of Commercial Entertainment Robots by region (region level and country level), by company, by Type and by Application. from 2017 to 2022 and forecast to 2028.
    Global Commercial Entertainment Robots Scope and Segment
    Commercial Entertainment Robots market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Commercial Entertainment Robots market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2017-2028.
    Segment by Type
    Singer Robot
    Dancing Robot
    Other
    Segment by Application
    Gaming & Entertainment
    Athletic Sports
    Film and Television
    Others
    By Company
    Hasbro
    Lego
    Mattel
    Sphero
    WowWee
    Aldebaran
    Bluefrog Robotics
    Modular Robotics
    Robobuilder
    Robotis
    Toshiba Machines
    Production by Region
    North America
    Europe
    China
    Japan
    Consumption by Region
    North America
    U.S.
    Canada
    Europe
    Germany
    France
    U.K.
    Italy
    Russia
    Asia-Pacific
    China
    Japan
    South Korea
    India
    Australia
    Taiwan
    Indonesia
    Thailand
    Malaysia
    Philippines
    Vietnam
    Latin America
    Mexico
    Brazil
    Argentina
    Middle East & Africa
    Turkey
    Saudi Arabia
    UAE

    Frequently Asked Questions



    This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

    • By product type
    • By End User/Applications
    • By Technology
    • By Region

    The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
    market Reports market Reports