Global Interactive Fitness Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028

SKU ID : Maia- 24334782

No. of pages : 117

Publishing Date : 19-Jul-2023

According to the latest research, the global Interactive Fitness market size was valued at USD 6425.05 million in 2022 and is expected to expand at a CAGR of 8.23% during the forecast period, reaching USD 10328.71 million by 2028.

Interactive fitness brings gaming technology to the commercial fitness market. It offers several benefits, such as body coordination and the strengthening of the abdominal muscles. Moreover, interactive fitness products provide better flexibility to consumers, which, in turn, can help prevent major body injuries and aches and pains. Thus, growing health awareness is expected to drive the growth of the market.

The global spread of the COVID-19 epidemic has brought an unprecedented severe test to the development of the global economy, and the global economy is facing greater downward pressure. The impact of the epidemic on the economy has led to the stagnation or slowdown of economic activities in many countries, the global demand has decreased, trade and investment have declined significantly, and the global industrial chain has been affected.
The new coronavirus pneumonia has profoundly affected many aspects of global socio-economic. For the manufacturing industry, the production and sales of products will be greatly affected in the short term. The direct impact on manufacturing is mainly reflected in the shortage of labor and raw materials. The end of the global epidemic and the effectiveness of the response policies of countries around the world directly determine the recovery time and recovery efforts of various manufacturing industries.
Affected by COVID-19, the process of economic digitization is accelerating, especially the "smart" manufacturing industry. Labor-intensive industries and enterprises will be more affected in this epidemic. The future manufacturing industry is also facing a big change. Automation and intelligence will undoubtedly greatly reduce the dependence on manpower, and can better resume production and work in the event of an epidemic. Therefore, “smart” will become the future trend of the industry.

Increased short-term demand caused by the epidemic
During COVID-19, almost all regions of the world were affected. In order to reduce the risk of mutual infection, the government required each household to isolate themselves for up to two or three months. In order to meet the needs of a large number of family sports, a large amount of demand appears in the interactive fitness market in the short term to achieve the conditions of home fitness. This quickly promoted the development of the interactive fitness industry in a short time.

The scale barrier is relatively high
The scale effect of interactive fitness products production is more obvious. Enterprises need to reach a certain production scale to effectively reduce production costs and ensure a reasonable profit margin. Especially under the OEM model, in the face of rising labor costs, raw material price fluctuations, export tax rebate rate adjustments, and other factors, only companies with strong cost control capabilities and scale advantages can maintain certain profitability in market competition. Newly-entered manufacturers are unable to form advantages in terms of cost and scale in a short time, and their ability to resist risks is weak. On the other hand, well-known brand operators generally have large orders, which requires high-quality, high-quality and fast delivery capabilities of suppliers, and it is difficult for newly-entered enterprises to achieve the corresponding production scale and delivery capacity in the short term.

Region Overview:
Geographically, North America held the largest market share – 64.39% in 2021.

Company Overview:
Peloton Interactive is one of the major players operating in the Interactive Fitness market, holding a share of 14.36% in 2022.

Peloton Interactive
Peloton Interactive, Inc. provides recreational facilities and services. The Company offers workout bikes for indoor cycling, as well as other fitness related instruments.

Echelon Fitness LLC
Developer of a fitness platform designed to offer studio like fitness experience. The company's platform offers a workout routine which consists of various programs such as studio level cycle classes, yoga, home indoor exercise bikes and other core strengthening programs and it consistently fits user's schedule and can be carried out in home, enabling them to stay fit and healthy all while working out from just home.

Segmentation Overview:
As for product types, the Cardiovascular Equipment segment held the largest market share in 2021.

Application Overview:
The market's largest segment by application is the segment Household, with a market share of 81.61% in 2021.

This report elaborates on the market size, market characteristics, and market growth of the Interactive Fitness industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Interactive Fitness. The report also introduces players in the industry from the perspective of the value chain and looks into the leading companies.

Key Points this Global Interactive Fitness Market Report Include:
Market Size Estimates: Interactive Fitness market size estimation in terms of revenue and sales from 2018-2028
Market Dynamic and Trends: Interactive Fitness market drivers, restraints, opportunities, and challenges
Macro-economy and Regional Conflict: Influence of global inflation and Russia & Ukraine War on the Interactive Fitness market
Segment Market Analysis: Interactive Fitness market revenue and sales by type and by application from 2018-2028
Regional Market Analysis: Interactive Fitness market situations and prospects in major and top regions and countries
Interactive Fitness Market

Competitive Landscape

and Major Players: Analysis of 10-15 leading market players, sales, price, revenue, gross, gross margin, product/service profile and recent development/updates, etc.
Interactive Fitness Industry Chain: Interactive Fitness market raw materials & suppliers, manufacturing process, distributors by region, downstream customers
Interactive Fitness Industry News, Policies by regions
Interactive Fitness Industry Porters Five Forces Analysis

Key players in the global Interactive Fitness market are covered in Chapter 2:
Echelon Fitness
Interactive Fitness Holdings
Tonal Systems
Peloton Interactive
SMARTfit Inc.
Nexersys
EGym GmbH
LifeFitness
Mirror

In Chapter 6 and Chapter 9, on the basis of types, the Interactive Fitness market from 2018 to 2028 is primarily split into:
Cardiovascular Equipment
Strength Training Machine

In Chapter 7 and Chapter 10, on the basis of applications, the Interactive Fitness market from 2018 to 2028 covers:
Facility
Household

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions from 2018 to 2028 are covered in Chapter 8 and Chapter 11:
United States
Europe
China
Japan
India
Southeast Asia
Latin America
Middle East and Africa
Others

In summary, this report relies on sources from both primary and secondary, combines comprehensive quantitative analysis with detailed qualitative analysis, and pictures the market from a macro overview to micro granular segment aspects. Whatever your role in this industry value chain is, you should benefit from this report with no doubt.

Chapter Outline
This report consists of 12 chapters. Below is a brief guideline to help you quickly grasp the main contents of each chapter:

Chapter 1 first introduces the product overview, market scope, product classification, application, and regional division, and then summarizes the global Interactive Fitness market size in terms of revenue, sales volume, and average price.

Chapter 2 analyzes the main companies in the Interactive Fitness industry, including their main businesses, products/services, sales, prices, revenue, gross profit margin, and the latest developments/updates.

Chapter 3 is an analysis of the competitive environment of Interactive Fitness market participants. This mainly includes the revenue, sales, market share, and average price of the top players, along with the market concentration ratio in 2022 and the players' M&A and expansion in recent years.

Chapter 4 is an analysis of the Interactive Fitness industrial chain, including raw material analysis, manufacturing cost structure, distributors, and major downstream buyers.

Chapter 5 focuses on Interactive Fitness market dynamics and marketing strategy analysis, which include opportunities, challenges, industry development trends under inflation, industry news and policies analyzed by region, Porter's Five Forces analysis, as well as direct and indirect marketing, and the development trends of marketing channels.

Chapters 6-8 have segmented the Interactive Fitness market by type, application, and region, with a focus on sales and value from 2018 to 2023 from both vertical and horizontal perspectives.

Chapters 9-11 provide detailed Interactive Fitness market forecast data for 2023-2028, broken down by type and application, region, and major countries to help understand future growth trends.

Chapter 12 concludes with an explanation of the data sources and research methods. Verify and analyze through preliminary research to obtain final quantitative and qualitative data.

Years considered for this report:


Historical Years:

2018-2022

Base Year:

2022

Estimated Year:

2023

Forecast Period:

2023-2028

Frequently Asked Questions



This market study covers the global and regional market with an in-depth analysis of the overall growth prospects in the market. Furthermore, it sheds light on the comprehensive competitive landscape of the global market. The report further offers a dashboard overview of leading companies encompassing their successful marketing strategies, market contribution, recent developments in both historic and present contexts.

  • By product type
  • By End User/Applications
  • By Technology
  • By Region

The report provides a detailed evaluation of the market by highlighting information on different aspects which include drivers, restraints, opportunities, and threats. This information can help stakeholders to make appropriate decisions before investing.
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